{"id":403,"date":"2010-02-28T14:34:33","date_gmt":"2010-02-28T22:34:33","guid":{"rendered":"http:\/\/www.adamsonic.com\/blog\/?p=403"},"modified":"2010-02-28T14:34:33","modified_gmt":"2010-02-28T22:34:33","slug":"design-outside-the-box-%e2%80%93-jesse-schnell-dice-2010","status":"publish","type":"post","link":"https:\/\/www.adamsonic.com\/blog\/design-outside-the-box-%e2%80%93-jesse-schnell-dice-2010\/","title":{"rendered":"Design Outside the Box \u00e2\u20ac\u201c Jesse Schnell (DICE 2010)"},"content":{"rendered":"<p>I found this presentation on game design to be rather thought provoking.\u00c2\u00a0 Jesse Schnell touches on interesting concepts and compelling statistics in the current state of game design.\u00c2\u00a0 He also delves into a rather intriguing view of the future where gameplay is used as a method of large scale behavioural influence.\u00c2\u00a0 It moves rather quickly from one idea to another and is worth watching all the way through.<\/p>\n<p><object id=\"VideoPlayerLg44277\" classid=\"clsid:d27cdb6e-ae6d-11cf-96b8-444553540000\" width=\"480\" height=\"418\" codebase=\"http:\/\/download.macromedia.com\/pub\/shockwave\/cabs\/flash\/swflash.cab#version=6,0,40,0\"><param name=\"allowScriptAccess\" value=\"always\" \/><param name=\"allowFullScreen\" value=\"true\" \/><param name=\"src\" value=\"http:\/\/g4tv.com\/lv3\/44277\" \/><param name=\"name\" value=\"VideoPlayer\" \/><param name=\"allowfullscreen\" value=\"true\" \/><embed id=\"VideoPlayerLg44277\" type=\"application\/x-shockwave-flash\" width=\"480\" height=\"418\" src=\"http:\/\/g4tv.com\/lv3\/44277\" name=\"VideoPlayer\" allowfullscreen=\"true\" allowscriptaccess=\"always\"><\/embed><\/object><\/p>\n<div style=\"margin: 0pt; text-align: center; width: 480px; font-family: Arial,sans-serif; font-size: 12px; color: #ff9b00;\"><a href=\"http:\/\/www.heavyness.com\/?p=808\">Via heavyness.com<\/a><\/div>\n","protected":false},"excerpt":{"rendered":"<p>I found this presentation on game design to be rather thought provoking.\u00c2\u00a0 Jesse Schnell touches on interesting concepts and compelling statistics in the current state of game design.\u00c2\u00a0 He also delves into a rather intriguing view of the future where gameplay is used as a method of large scale behavioural influence.\u00c2\u00a0 It moves rather quickly [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[9,10],"tags":[],"_links":{"self":[{"href":"https:\/\/www.adamsonic.com\/blog\/wp-json\/wp\/v2\/posts\/403"}],"collection":[{"href":"https:\/\/www.adamsonic.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.adamsonic.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.adamsonic.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.adamsonic.com\/blog\/wp-json\/wp\/v2\/comments?post=403"}],"version-history":[{"count":4,"href":"https:\/\/www.adamsonic.com\/blog\/wp-json\/wp\/v2\/posts\/403\/revisions"}],"predecessor-version":[{"id":408,"href":"https:\/\/www.adamsonic.com\/blog\/wp-json\/wp\/v2\/posts\/403\/revisions\/408"}],"wp:attachment":[{"href":"https:\/\/www.adamsonic.com\/blog\/wp-json\/wp\/v2\/media?parent=403"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.adamsonic.com\/blog\/wp-json\/wp\/v2\/categories?post=403"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.adamsonic.com\/blog\/wp-json\/wp\/v2\/tags?post=403"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}