I found this presentation on game design to be rather thought provoking. Jesse Schnell touches on interesting concepts and compelling statistics in the current state of game design. He also delves into a rather intriguing view of the future where gameplay is used as a method of large scale behavioural influence. It moves rather quickly [...]
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Design Outside the Box – Jesse Schnell (DICE 2010)
February 28, 2010 // Posted in Culture, Gaming | No Comments
Text-to-movie: Storyboard of the future?
February 6, 2010 // Posted in Audio Software, General, Software, Visualization | No Comments
Text-to-speech systems have been in development for a very long time. One that I use frequently for creating placeholder dialog in games is the AT&T Labs Natural Voices text-to-speech demo. It’s a free service that enables the user to type out any phrase and then download an audio file with that phrase spoken by any [...]
What you see is what you hear: Pulp Fiction remixed
November 1, 2009 // Posted in Audio Software, Culture, Software, Visualization | No Comments
In the past two years or so, we’ve been seeing more and more videos where people sample video and audio in combination and sequence them in interesting ways. This most recent video however, takes a very new approach. Using Pulp Fiction as source material, the editor of this video created a 6 part montage of [...]
What kind of music do you spin?
July 16, 2009 // Posted in Audio Software, Culture, General, Uncategorized, iPhone stuff (Tags: Chickenhed, eno, silly) | No Comments
Billie Tweets
July 9, 2009 // Posted in Audio Software, Culture, Visualization (Tags: Billie Jean, Billie Tweets, Michael Jackson, Tweets, Twitter) | No Comments
Billie Tweets is a Twitter based tribute to Michael Jackson by the open source software developers 9Astronauts. It combines Michael Jackson’s video of Billie Jean with a karaoke style scrolling of lyrics highlighted word by word from recent tweets. Each word in the song is pulled from a new “tweet” and displayed on the website [...]